Workshop on interactive systems: artificial vision applied to installation and performing arts

También está disponible en: Spanish, Catalan

Duration: 24 hours
Dates: Wed 2, Fri 4,  Wed 9, Sat 12, Wed 16, Sat 19, Wed 23,  Sat 26 of November 2016
Time: 18:00-21:00
Place: HANGAR Centre de producció i recerca d’arts visuals | Emilia Coranty 16 08018 Barcelona
Fee: 180€
Enrollment: Hangar |

Interactive systems performances describes a form of hybrid art that combines performing arts, video art and installation with interactive technologies, of which emerge new philosophical questions about the virtual body, augmented stage and the transformation of the viewer’s role.
This course is designed to equip participants with the technical and conceptual tools to design and build an interactive system based on artificial vision able to perceive body movements and to control them in real time audiovisual events.
We will analyze the evolution of  the way of thinking about body and performativity machines interactions, from phenomenology, and the idea of ​​the total artwork to current paradigms of immersive interactive systems. We will study technical aspects of interactive audiovisual systems and their specific applications in the theatrical space. We will learn to program in Processing (Java), an environment of free and extensible programming oriented design and build interactive installations that invite us to use the whole body as a creative tool for generating and controlling audiovisual events in real time.

Course aims:

  • Analyze the technical and aesthetic context of the implementation of interactive systems in performance with the body.
  • Develop programming skills with specialization in artificial vision in the Processing environment.
  • Designing a significant performative action and build a prototype interactive system controlled live with gestures and body movements.

Application areas:

  • Performing arts, audiovisuals, set and costume design, advertising, architecture, graphic design, education.

Course outline:

  • Study of the evolution in the relationship between body, machines and performativity, covering referential historical cases from the thought of phenomenology and the idea of ​​the total artwork to current paradigms of immersive interactive systems, and theories of virtual body. Johannes Birringer text analysis,  Paul Virilio, Gilles Deleuze, Brenda Laurel, Donna Haraway, among others.
  • Interactive installation technical analysis: sizing, arrangement of lights, cameras and audiovisual systems. Overview of software and hardware to capture images and to control multiple synchronized projectors.
  • Introduction to Programming in Processing (Java) and the structure of a project. Data types and operations, control structures, arrays, basic programming operations.
  • Fundamentals of digital audio and video. Generation of 2D and 3D graphics, and control movie files. Sound synthesis and control of sound files.
  • Studies on artificial vision methods to acquire and process images from video cameras using the OpenCV library: edge detection, faces, colors, movement, object recognition.
  • Methods to acquire and process data from depth cameras type like Leap Motion or Kinect. Detecting user movements and outlines. Analysis and interpretation of skeletons body data.
  • Studies interactivity. Design methods based interactive experience body. Criteria for assessing qualities of an interactive experience.
  • Prototyping live controlled with gestures and body movements interactive

All participants will have an opportunity to show their work at the end of the course.
No previous experience required.

Addressed to:

people interested in building interactive systems for the entire body, dancers, performers, actors, choreographers, set designers, architects, publishers, visual artists, educators and related disciplines. Participants are invited to bring ideas related projects to be developed during the course.


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