Digital error aesthetics : Glitch art workshop

También está disponible en: Spanish

Dates: 15, 17, 22, 24, 29, 31 de marzo 2017
Schedule: 19:00-21:00
Fee: 100€
Place: HANGAR Center for visual art production | Emilia Coranty 16 08018 Barcelona

Enrollment: Hangar |

Is the search for error a form of knowledge?

A glitch or computer error is the result of unexpected or intentional variations that occur during the transmission of the information, altering the original data and leaving a new form: the fault.

This course combines the theoretical and practical study of glitch art, an all art that incorporates the failure in computer data in the search for new aesthetics, that put in crisis the apparent perfection of machines and computerized systems.

We will review examples of machine art from the 19th century in order to understand technological evolution and its influence on aesthetics and philosophy. We will study methods for designing and implementing computer errors applied to audiovisual art and 3D design and printing, learning to analyze the raw digital data structures to manipulate them using experimental techniques that incorporate random and accidental.

We will use free software tools like Blender and Audacity, along with hexadecimal and ASCII code editors that allow us to explore the aesthetics of error and to produce audiovisual pieces and 3D models. We will learn how to program applications in the Processing environment in order to corrupt real-time audio and video files and signals.

Personal computer required. No previous experience is needed.

Addressed to:

Visual artists, designers, sound artists, architects, photographers and anyone who wants to experience the aesthetic possibilities of computer error.

Course outline:

  • Comparative analysis of technological evolution and art with machines during the XX and XXI century, discussing historical reference cases of the aesthetics of error and glitch art in the audiovisual, photography, 3D design, net-art, and sound art .
  • Learn machine language: Analysis of raw digital data structures, and encapsulation and encoding formats of the image (.RAW, .JPG, .TIF, .PNG), animations (.GIF), audio (.WAV , .MP3), video (.MOV, .AVI, .MP4) and 3D models (.OBJ, .FBX and .STL). Analysis of vulnerabilities and aesthetic potentialities of each format.
  • Study of tools and techniques: Use of hexadecimal and ASCII code editors, sound editors (Audacity) and graphic editors (Gimp, Photoshop, Illustrator, Inkscape) applying databending, transcoding, datamosh techniques. Use the free software Blender to manipulate 3D models and adapt our glitch projects for 3D printing. Fundamentals of programming using Processing aimed at corrupting digital files and live audiovisual signals.

Participants are invited to bring ideas of related projects to be developed during the course.

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